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The Pathfinder's Community Sheet Guide was created for the Pathfinder Community sheet.The sheet was originally created by Sam M. (Sam on Roll20).Thank you Sam for all your time and effort spent on creating this sheet.
StormLords wield thunder and lightning like a warrior wields his sword.
Becoming a StormLord[edit]
Class Features[edit]
Table: The StormLord
Hit Die: d8
All of the following are class features of the StormLord.
Spellcasting:At each level, you gain new divine spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained.
You cast spells as your base divine class does. At 3rd StormLord level gain access to these spells:
1st--Shocking Grasp
2nd--Sound Burst
3rd--Call Lightning, Lightning Bolt
Clerics And Druids Only:
5th--Call Lightning Storm
6th--Chain Lightning
9th--Storm Of Vengeance
Electricity Resistance:Stormlords are granted resistance to Electrical Damage 5/- at 1st level, 10/- at 4th level, and 15/- at 7th level.
Enhanced Weapons:StormLord weapons (all spears and javelins) get +1 a enhancement bonus at 1st level, +2 at 6th level, and +3 at 9th level. This enhancement bonus stacks with any enhancement bonus on the weapon, so if you have a Spear +5 you'll actually get a +8 enhancement at level 9.
Shock Weapon:At the 2nd level, any spear or javelin wielded by a StormLord becomes a shock weapon that is sheathed in crackling electricity. The electricity does not harm the StormLord. A shock weapon deals an extra 1d6 points of electricity damage on a successful hit. This ability does not affect a StormLord's weapon if it already has elemental damage on it, such as +1d6 fire damage or +2 magical damage.
Shock And Thundering Weapon:At the 5th level, any spear or javelin wielded by a StormLord becomes both a shock and thundering weapon that functions as a shock weapon that also creates a cacophonous roar like thunder upon striking a successful critical hit. The sonic energy does not harm the StormLord. A thundering weapon deals an extra 1d8 points of sonic damage on a successful critical hit. If the weapon is a two-handed spear, add an extra 2d8 points of sonic damage instead. Subjects dealt a critical hit by a thundering weapon must make a DC 14 Fortitude save or be deafened 2d4 rounds. This ability does not affect a StormLord's weapon if it already has elemental damage on it, such as +1d6 fire damage or +2 magical damage. Mac os maverick dmg dl.
Shock, Thundering, and Shocking Blast Weapon:At 8th level, any spear or javelin wielded by a StormLord becomes a shock, thundering, and shocking blast weapon that functions as both a shock and thundering weapon that also explodes with electricity upon striking a successful critical hit. The electricity does not harm the StormLord. In addition to the extra sonic damage from the thundering ability, a shocking burst weapon deals an extra 1d10 points of electricity damage on a successful critical hit. If the weapon is a two-handed spear, add an extra 2d10 points of electricity damage instead. This ability does not affect a StormLord's weapon if it already has elemental damage on it, such as +1d6 fire damage or +2 magical damage.
Electricity Immunity:At the 9th level, a StormLord is fully Immune to Electrical Damage.
Extended Storm Avatar:At the 10th level, a StormLord may cast Storm Avatar with caster level equal to character level with Extend Spell, once per day. This provides an increased movement speed, immunity to ranged attacks and Knockdown, and will last 1 round per character level (not class or caster level). A Storm Avatar's spear or javelin does 2d6 of bonus electrical and 2d6 of bonus sonic damage (4d6 total) on all successful attacks.
Ex-StormLords[edit]
If a StormLord loses faith in Talos (or other lightning/storm god), or commits too many good acts, not only are they stripped of their powers, Talos (or other lightning/storm god) will curse the ex-StormLord with electrical vulnerability depending upon their StormLord level:
Campaign Information[edit]Playing a StormLord[edit]
Combat: StormLords tend to prefer to fight Spartan-style, like in the movie 300, either on the front line with short spears and shields, standing just behind the front line with long spears, or at a further distance with javelins.
Dmg Table 5-1 3.5 Character Wealth Worksheet
Advancement: Most stormlords are either clerics, druids, and rangers. StormLord paladins are extremely rare because of the chaotic nature of Talos (or other lightning/storm god).
Resources: Stormlords rarely ever group with anyone, much less congregate together, preferring to seek power alone unless circumstances provoke their selfish motivations.
Stormlords in the World[edit]
NPC Reactions: Because of their command of one of the most destructive aspects of nature, StormLords are viewed with awe and fear by lesser folk, regardless of their motivation.
Dmg Table 5-1 3.5 Character Wealth GuideStormLord Lore[edit]
Characters with ranks in Knowledge (religion) can research StormLords to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
StormLords in the Game[edit]
Adaptation: StormLords normally don't play well with others unless it benefits them somehow.
Sample Encounter: StormLords may be surrounded by air elementals depending upon the StormLord's level.
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Shackled Warmage[edit]
Magic is not just butterflies and glitter. Not everyone has the luxury of learning magic day for day in a school. Some have to learn in a battlefield with dragons, undead and worse. Becoming a Shackled Mage[edit]
Hero's that persue the Shackled Mage Prc don't take this path out of interest or for persue of strength. Most people following this path are in dire need of magic which allows them to return alive from the battlefield. Mage's are researchers, students and most of all dreamers. But reality often looks grim for any wizard, sorcerer or even clerics when war breaks out. In war everyone is used. Even the weakest sorcerer only capable of casting 'purify water' is a needed asset in war. But to make matters worse spellcasters are top priority on the battlefield and only few ever survive. Situations like these ask for drastic measures and many wizards decide to shackle themselves to spirits, demons or even worse simply to survive the next night. Only the fewest of magicians ever take this path freely after all it harbors insanity and darkness.
Table: The Shackled Warmage
Hit Die: d6
Class Features[edit]
All of the following are class features of the Shackled Warmage.
Spellcasting: At each level and each level after first, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a Shackled Warmage, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Spells: To cast a particular spell, you must have an Int score of at least 10 + the spell's level. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your Int Modifier or the grimoire's Int modifier which ever is higher.
Soul Grimoire:After successfully connecting oneself to the forgotten library of Oghma and chaining oneself to it, Shackled Warmages are able to draw enormous power and focus it into a Half Ehtereal Grimoire named the 'Soul Grimoire'. The Soul Grimoire, which is a chained semi-transparent book, is an intelligent item granted by Oghma's Avatar and has the only purpose of accumulating knowledge. Spells cast using this grimoire will always drain the spellcaster a bit of their lifeforce which results in 1d4 dmg per spell cast. The Soul Grimoire besides feeding on life force also needs food in form of books, scrolls, pages, runes or anything close to that. However it prefers to feed on items that contain written knowledge which it can store in its own demiplane library. Knowledge devoured this way can always be accessed by the Shackled Warmage and if need arises also be cast if its a spell. This way Soul Grimoires can accumulate higher level spells for later use. A Soul Grimoire has by default access to all 0 to 5th level arcane spells and can be cast indefinitly only limited by the life force of a mage. Spells can only be cast if the Shackled Warmage has access to the appropriate spell level already. Spellssafe dc is 10 + spelllevel + Int Modifier of the Soul Grimoire or the Shackled Warmage whichever is higher. Stats of the book can be found further below. A Grimoire can't be fully destroyed only banned to Oghma's plane by defeating it. A Shackled Warmage can resummon it by taking 3d4 damage. The book is half Ethereal and can only be touched by its master, ghosts or with a ghost touch spell.
Shackled Beast:A Shackled Beast is the second addition of the Shackled Warmage and is directly chained to her. It is unable to speak but can telepathically talk with the Shackled Warmage. It acts as a guardian for its fragile master and steps in if it sees its master in danger, Intercept Enemy Attack forces the enemy to make a reflex save of 15 or be forced to attack the Shackled Beast instead. This ability activates whenever the Shackled Warmage is attacked or target of a spell. A list of stats and abilities are found further below. If the Shackled Beast is destroyed it can be resummoned for 3d4 life force after 3 rounds of casting. For every level taken in Shackled Warmage his Beast becomes stronger. His Beast counts as a NPC and can enchant his armored body and his arms.
Dmg Table 5-1 3.5 Character Wealth And LifeSoul Grimoire[edit]
Shackled Beast 1st Level[edit]
Shackled Beast 2nd Level[edit]
Shackled Beast 3rd Level[edit]
Shackled Beast 4th Level[edit]
Shackled Beast 5th Level[edit]
Ex-Shackled Warmage[edit]
A player can't exit this class by normal means. He can only take levels in other classes after he took five levels into this class.
Campaign Information[edit]Playing a Shackled Warmage[edit]
Combat: Spellburst
Advancement: This class advances best with other spellcasting classes.
Resources: None
Shackled Warmages in the World[edit]
Shackled Warmages are found on almost all battlefields.
NPC Reactions: Their talking book is really annyoing
Shackled Warmage Lore[edit]
Characters with ranks in Knowledge Arcana can research Shackled Warmages to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
Shackled Warmages in the Game[edit]
Shackled Warmages are students, researchers and mainly spellcasters that weren't prepared for war but still wanted to survive no matter the cost.
Adaptation: This class fits into warmongering campaigns the best.
Sample Encounter: Battlefield, Sorcerer 5/ Shackled Warmage 5, CR15
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